# Various native file formats for the Playdate portable video game console. # # These are unofficially documented at # https://github.com/jaames/playdate-reverse-engineering # # The SDK is a source for many test files, and can be used to # create others. https://play.date/dev/ # pdi: static image 0 string Playdate\ IMG Playdate image data >12 belong&0x80 0x80 (compressed) >>20 lelong x %d x >>24 lelong x %d >12 belong&0x80 0x00 (uncompressed) >>16 leshort x %d x >>18 leshort x %d # pdt: multiple static images 0 string Playdate\ IMT Playdate image data set >12 belong&0x80 0x80 (compressed) >>20 lelong x %d x >>24 lelong x %d, >>28 lelong x %d cells >12 belong&0x80 0x00 (uncompressed) >>20 lelong x tile grid %d x >>24 lelong x %d # pds: string tables 0 string Playdate\ STR Playdate localization strings >12 belong&0x80 0x80 (compressed) >12 belong&0x80 0x00 (uncompressed) # pda: audio 0 string Playdate\ AUD Playdate audio file >12 lelong&0xffffff x %d Hz, >15 byte 0 unsigned, 8-bit PCM, 1 channel >15 byte 1 unsigned, 8-bit PCM, 2 channel >15 byte 2 signed, 16-bit little-endian PCM, 1 channel >15 byte 3 signed, 16-bit little-endian PCM, 1 channel >15 byte 4 4-bit ADPCM, 1 channel >15 byte 5 4-bit ADPCM, 2 channel # pda: video 0 string Playdate\ VID Playdate video file >24 leshort x %d x >26 leshort x %d, >16 leshort x %d frames, >20 lefloat x %.2f FPS # pdz: executable package # Not a lot we can do, as it's a stream of entries with no summary information. 0 string Playdate\ PDZ Playdate executable package