View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000233 | file | General | public | 2021-01-31 01:31 | 2021-02-05 21:51 |
| Reporter | endrift | Assigned To | christos | ||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Fixed in Version | 5.40 | ||||
| Summary | 0000233: magic/console: Game Boy ROM Image RAM size is wrong for byte 03 | ||||
| Description | For Game Boy ROM images where the RAM size byte is 03, libmagic/file says the RAM is 128 Kbits, but it is in fact 256 Kbits, as documented here: https://gbdev.io/pandocs/#_0149-ram-size and plenty of other places, including just looking at photos of cartridges like Link's Awakening DX (https://gbhwdb.gekkio.fi/static/DMG-AZLP-0/gekkio-1_02_pcb_front.jpg) which explicitly says the RAM chip is 256 Kbits on the PCB and chip. Seems like a pretty trivial fix. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-01-31 01:31 | endrift | New Issue | |
| 2021-02-05 21:51 | christos | Assigned To | => christos |
| 2021-02-05 21:51 | christos | Status | new => assigned |
| 2021-02-05 21:51 | christos | Status | assigned => resolved |
| 2021-02-05 21:51 | christos | Resolution | open => fixed |
| 2021-02-05 21:51 | christos | Fixed in Version | => 5.40 |
| 2021-02-05 21:51 | christos | Note Added: 0003534 |