View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000551 | file | General | public | 2024-08-18 15:01 | 2024-11-09 23:24 |
Reporter | jsummers | Assigned To | christos | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 5.45 | ||||
Fixed in Version | HEAD | ||||
Summary | 0000551: Portable Sound Format pattern doesn't work | ||||
Description | Most PSF "Portable Sound Format" files aren't identified, but they should be. Refer to "Portable Sound Format" in magic/Magdir/audio. Only the rare "Capcom QSound" subtype works. | ||||
Steps To Reproduce | (Using pattern files from 2024-07-30) Run 'file' on pretty much any .psf file, e.g. from <https://www.zophar.net/music/psf.html>... $ file AngelBlade_00.PSF AngelBlade_00.PSF: data Expecting "Portable Sound Format (Sony PlayStation)" instead of "data". | ||||
Additional Information | [Found using mgchkj <https://github.com/jsummers/mgchkj>.] I think I see what the pattern is trying to do. I know several ways to fix it, but all of them are fairly ugly. The attached file contains some artificial PSF files for testing, and my edited "psf-new.magic" pattern that suggests one way to fix it. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-08-18 15:01 | jsummers | New Issue | |
2024-08-18 15:01 | jsummers | File Added: file-psf.zip | |
2024-09-07 12:08 | jsummers | Note Added: 0004067 | |
2024-11-09 23:24 | christos | Assigned To | => christos |
2024-11-09 23:24 | christos | Status | new => assigned |
2024-11-09 23:24 | christos | Status | assigned => resolved |
2024-11-09 23:24 | christos | Resolution | open => fixed |
2024-11-09 23:24 | christos | Fixed in Version | => HEAD |
2024-11-09 23:24 | christos | Note Added: 0004083 |